
Martin Gregor
Kriegsmarinewerft Goonswarm Federation
7
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Posted - 2016.11.03 12:24:41 -
[1] - Quote
Some feedback from me:
Summary : The looks and feels of this tutorial are really nice, as most of the information you get from it. Most steps are easy to understand for new players. But there is still a lot of information missing that new players need. Also at some points a step is not 100% clear to understand or too fast explained.
Specific: - A "repeat instructions" button and/or a "back to last instruction" button. Sometimes its a lot of information or one just gets distracted in RL.
- Skills are the most important factor in this game, yet Aura doesn't really expain in detail why you need them and that you should always have skills in your queue. She only mentions it once - you are being told to inject a mini skill injector and to skill exactly ONE skill. No word about the queue itself or how to find skill requirements on items.
- Just after destroying the sleeper portal/thingie where you die and get podded, you get a box containing a mining frigate. Currently it has no use regarding the tutorial. In addition, the "opening text" of the box is really confusing. It said something about destroying the box and item integrity, as if there is a chance that the contents COULD get destroyed when opening it.
- After dying, you are in station in a pod and get the instructions to immediately visit the career agents.
- The industry part is missing materials for a second run. In fact, its only missing Tritanium and Pyerite. If this isn't coincidence, I assume you did that to let the player mine the missing materials themselfes. Then already add this mining part to the tutorial.
- The default overview is: a) too small for modern computers. Make the default window bigger so your can read the entries. b) not set properly for drifters and mission stuff. A lot of important content isn't shown.
- There is a inconsistency about drifter battleships: In the very first step of the tutorial you are being told that drifter battleships are too hard for your small ship - yet you can kill some of them easily in the last step of the tutorial (fleet battle). Others take no damage at all.
- Right before the "big battle" you get a stasis webifier. No explaination what this is and why you need it. Still Aura tells you to use it in battle.
- Set destination and warping to sites / stations is always done via the tutorial window thing or autopilot. Let the player move himself once in a while (and show a hint where to press the button to warp).
- If you are an old / returning character and you do the tutorial, there is a chance that you'll lose a very expensive pod and/or ship in the end without any warning given. Maybe you should warn players with implants and non-default ships that you will die in the next step.
Missing stuff: - Chat / interaction with other players. Mention player corporations in some way! (e.g. "Nice job, recruit. Some player corporations might be interested in you! Here's where you can find them" *opens recruiting adverts* )
- Explain what system security status means and why it is important to players.
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